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Wednesday, March 29 • 2:45pm - 3:45pm
Session 4: Emergent Technologies & PDA 1

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Cogifo Ergo Sum: GifCities & Personal Archives on the Web (Maria Praetzellis & Jefferson Bailey, Internet Archive)

Comparison of Aggregate Tools for Archiving Social Media (Melody Condron)

Video games collectors and archivists: how might private archives influence archival practices (Adam Lefloic Lebel, University of Montreal)

Presentation details:

  • Cogifo Ergo Sum: GifCities & Personal Archives on the Web (Maria Praetzellis & Jefferson Bailey, Internet Archive)

    GeoCities was an early web hosting service, started in 1994, that allowed users to create their own web pages. From personal and family websites to neighborhood and community groups, from creative showcase to memorial sites, the platform hosted over 38 million user-built pages from across the globe and was at one time the third most visited site on the web. Purchased by Yahoo in 1999 for $3.6 billion, the service was eventually shut down in 2009. Prior to closure, the Internet Archive archived as much of the content as possible.

    As part of its 20th anniversary, the Internet Archive build GifCities (http://gifcities.org/), the GeoCities Animated GIF Search Engine, comprising over 4.6 million animated GIFs from the GeoCities web archive. Each GIF links back to the archived GeoCities web page upon which it was originally embedded. The search engine offers a novel, flabbergasting window into what is likely one of the largest aggregations of publicly-accessible archival personal documentary collections. It also provokes a reassessment of how we conceptualize personal archives as being both from the web (as historical encapsulations) and of the web (as networked recontextualization).

    The presentation will describe the project and investigate a number of issues that emerged during its development:

    How do we think of “personal archives” in the era of the web?

    What inventive modes of access are possible when personal archives are engaged as aggregations?

    How can discovery interfaces to aggregations of personal archives repurpose the embedded aesthetics of their origin platforms?

    What is the future of access for born-digital, web-published personal archives?
    What is the mediating role of technologies in personal web-based collections?

    How can web archives help both democratize the historical record of individuals and exponentially scale preservation and access?

    How awesome are early-web GIFs?

  • Comparison of Aggregate Tools for Archiving Social Media (Melody Condron)

    This session will review and compare multiple aggregate third-party tools for archiving social media platforms. Comparison to built in tools for Facebook and Twitter will also be included, as well as suggestions for which tools to use based on the needs of an archival project.

  • Video games collectors and archivists: how might private archives influence archival practices (Adam Lefloic Lebel, University of Montreal)

    Before universities, libraries and museums took interest in video games and started thinking about the preservation of the industry’s heritage, the community of video game players took it upon themselves to preserve their favorite hobby. Projects like the Killer List of Videogames (KLOV), The Cover Project, AtariAge, and World of Spectrum, to name a few, were created by avid independent gamers. Melanie Salwell (2006) mentions that “Retro-gamer groups have developed some important historical and preservation endeavors of considerable significance to game historians.” Passionate amateurs from around the world have developed an expertise that they share among their network. The preservation of video games, both physical and digital, has been the center of their interest; the community has developed techniques and guides to take care of these artifacts. Although some methods are not necessarily the best (and sometimes even be harmful), the newcomer may always find procedures that have been tested and approved by the community.

    This presentation will look at how the video games collectors, who are amateur archivists, preserve video games and compare those procedures with those in archival literature. We will then be able to evaluate the work of these collectors and talk about their usefulness in the whole endeavor that is video games preservation. Are their procedures really improving the long term preservation of the legacy of video games or are the collectors only thinking of their own short-term personal gain? Could the amateurs’ archival techniques help the official archival preservation of video games? Could a cooperative effort between personal and professional archivists be beneficial to preserve the whole heritage of video games? Finally, what would be the best way to both ensure the preservation of those games and their accessibility to game historians and other academics?

avatar for Nicholas Taylor

Nicholas Taylor

Program Manager, LOCKSS and Web Archiving, Stanford University Libraries
Nicholas Taylor is Program Manager for LOCKSS and Web Archiving at Stanford University Libraries. In this role, he manages the provision of distributed digital preservation software and services used by hundreds of institutions across tens of networks, including the Global LOCKSS Network and the CLOCKSS Archive. He also oversees efforts by Stanford University Libraries to establish web archiving as a core collection development activity and... Read More →


Jefferson Bailey

Director, Web Archiving, Internet Archive
Jefferson Bailey is Director, Web Archiving at Internet Archive. Jefferson joined Internet Archive in Summer 2014 and manages Internet Archive's web archiving services including Archive-It, used by over 450 institutions to preserve the web. He also oversees contract domain-scale web archiving services for national libraries and archives around the world. He works closely with partner institutions on collaborative archiving technology development... Read More →
avatar for Melody Condron

Melody Condron

University of Houston
Melody Condron is the Resource Description and Management Coordinator at the University of a Houston Libraries. She has presented on a number of PDA topics at multiple conferences and her book on Personal Digital Archiving, Managing the Digital You, was released in March of 2017 from Rowman & Littlefield.
avatar for Adam Lefloic Lebel

Adam Lefloic Lebel

University of Montreal
First contributor: Adam Lefloïc Lebel is a Master student in Game Studies at Université de Montréal. His research interests are related to video games collectors and their archival practices.
avatar for Maria Praetzellis

Maria Praetzellis

Program Manager, Internet Archive
Maria Praetzellis: Maria is a Program Manager in the Web Archiving group of Internet Archive, which includes both Archive-It (https://archive-it.org/) as well as web archiving and preservation services for national libraries, collaborative and grant-funded initiatives, research and access services and technology development.

Wednesday March 29, 2017 2:45pm - 3:45pm
Bishop Auditorium Lathrop Library, Stanford University 518 Memorial Way Stanford, CA 94305